Types

vector2

Basic container of 2 floats

Fields

Name

Type

Description

x

float

pitch

y

float

yaw

vector3

Basic container of 3 floats

Fields

Name

Type

Description

x

float

pitch

y

float

yaw

z

float

roll

length

function -> float

length2D

function -> float

squareLength

function -> float

dotProduct

function -> float

normalize

function

crossProduct

function -> float

toAngle

function

fromAngle

function

vector4

container of 4 floats

Fields

Name

Type

Description

x

float

pitch

y

float

yaw

z

float

roll

w

float

rotation

entity

Method

Description

isDormant

isAlive

isPlayer

isWeapon

isPistol

isSniperRifle

isGrenade

isVisible

isVisibleTo

isFullAuto

isInReload

isBot

isSpotted

isScoped

isDefusing

isPinPulled

isFlashed

hasDefuser

hasHelmet

getEyePosition

getEyeAngles

getAimPunch

getAimPunchAngle

getViewPunchAngle

getBonePosition

getOrigin

getAbsOrigin

getVelocity

getPlayerName

getIndex

getHealth

getArmor

getMoney

getLastPlaceName

getUserId

getSteamId

getActiveWeapon

getWeaponType

getWeaponSubType

getInaccuracy

getSpread

getShotsFired

getDefinitionIndex

playerResource

Method

Description

score

color

competitiveWins

competitiveRanking

musicID

activeCoinRank

hasC4

userCmd

Method

Description

commandNumber

tickCount

viewangles

aimdirection

forwardmove

sidemove

upmove

buttons

impulse

weaponselect

weaponsubtype

randomSeed

mousedx

mousedy

hasbeenpredicted

gameEvent

Method

Description

getName

getInt

getFloat

getString

setInt

setString

viewSetup

Method

Description

fov

origin

angles

farZ

nearViewmodelZ

farViewmodelZ

aspectRatio